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Hydromancer

(image)

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Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Elementalist
Advances to: Hydromonger
Cost: 48
HP: 39
Movement: 6
XP: 85
Level: 2
Alignment: lawful
IDEoS Hydromancer
Abilities:
(image)staff
impact
8 - 1
melee
(image)hydroblast
impact
15 - 2
ranged
(image)cold shards
cold
7 - 4
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%